#include "e2d/imgui/render/Editor.h"
#include "e2d/core/render/components.h"
#include "sysx/System.h"

using Editor = e2d::BasicEditor;

template<>
bool Editor::Edit<e2d::Texts>(const std::string& label, e2d::Texts& e)
{
	EditInst<e2d::TextLine>("m_TextLine", e.m_TextLine);
	return false;
}